

One may notice a slight difference in what the true meaning of the story concludes when playing the game. Such never-ending loops of thoughts are the core characteristic of psychic horror. Also, the way a given spirit makes an appearance may be different on occasion. Even at any exact locations where spirits died, one can feel the presence every now and then. In a psychic horror scenario, it is normal for ghosts and spirits to not appear in the exact locations where they previously appeared. Thus, it was simply a case of how to interpret the dream and recreate it as a game. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thinking back about it, I recall it being a complete dream in many ways. The storyline is based on a dream I had after the initial project concluded.

Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story. The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded.
